My projects

Here is an overview of the projects I've done so far. I did not add every single side project, but just the most interesting ones. If you want to see more of my projects, have a look at my GitHub.


I love spending time on devRant, and they're very open to projects using their API. So when I heard about that I started creating an API wrapper in Java. The first iteration was a fun little project, but it went on to be my guinea pig for continuous integration and Maven deployment.


I am someone who likes to use Linux for everything other than gaming, and so far my favorite distro is Antergos (an Arch variant). As I've had to (re)install my desktop and laptop quite a few times I've created a set of scripts to help speed up that process. This way when I just did a fresh install of Antergos all I need to do before I can start working is run a script that sets up my machine.


As a part of Debian-kickstart, I wanted to be able to install extensions for the GNOME Shell. Normally this can only be done via, so I decided to write my own CLI tool for it. It's my first project in go, so it was also a nice learning experience in that sense.

My custom CMS

Unfortunately I don't really have a proper name for this yet, so for now I keep referring to it as "the CMS". It's a custom-made CMS built for the CodeIgniter PHP framework, designed to be minimalistic, lightweight and easily customizable. It's also what I use as the backend for most of the sites I create, including Scorpiac.

A stylish website I created for dog grooming salon Amelie. This is also the first website where I tried to use a custom-made CMS, which eventually became the basis for my custom CMS I use to this day.


A fun project which started because I was playing around with the brainfuck programming language. BrainSharp is a brainfuck to C# transpiler, meaning it takes in brainfuck code and generates a C# program from it. It can also save the C# source or executable, or execute it directly.

Lambda Wars

This was an assignment from university, where we had to make an asteroids-like game in Haskell using the Gloss graphics library. To this day I still like how it turned out, as it plays quite nicely.